@database 57d9b5f0-0
@master HeddleyCreation
@$VER: 1.0
@remark Created with Heddley v1.1 (c) Edd Dumbill 1994

@node "Main" "No title"
@{b}
                                 BUBBLE HEROES

                                   A GAME BY

                              ARCADIA DEVELOPMENTS@{ub}


                  @{"Introduction     " link "Intro" 0}       @{"System requirements" link "Require" 0}

                  @{"Installation     " link "Install" 0}       @{"         Disclaimer" link "Beta" 0}

                  @{"How to play?     " link "Play" 0}       @{"     Final version?" link "Final" 0}

                                   @{"Contacts" link "Cont" 0}
@endnode

@node "Intro" "Intro"
@prev "Main"

Bubble Heroes is a game inspired by the very popular Puzzle Bobble saga but
with a lot of exclusive features and enhancements which transform the game in
something new and more complex. The story behind the game tells about a
magical world named Radya, a land of peace and brotherhood between different
races, wisely ruled by the Queen of the nimphs Adora. But one day, a day like
the others, something huge and dark appeared in the sky....it was the dark,
evil knight Gonzul and his bunglers, arriving on floating islands from unknown
parts of the universe with the aim to conquer and enslave the world. To gain
this objective Gonzul abducted Adora and the other three Nimphs, sources of
power and pillars of peace and richness, bleeding their energy and life. But
Adora, during her kidnapping, spread by her mental powers a message to all the
heroes of Radya, to rescue the Nimphs. Only three heroes have heard the
message:

Nekochan: a young mercenary cat-girl, cute and agile.

Gupochi: a valiant prince trasformed in an apparently unarmed amphibian
creature by a mysterious witch.

Yorumaru: a brave and bold knight, in search of glory.

All together, the four nimphs can unite their forces in order to activate a
magical weapon, which is the only hope to destroy Gonzul and his floating
realm saving the entire world from his evil shadow. Will you be able to follow
the heroes in this desperate mission? We hope so :)

The first public demo of Bubble Heroes, allowed you to taste the
human VS computer mode for a limited time of about 3 minutes.

Here it is the second demo allowing you to have a look at the one
player classic mode, again for a time limitation of around 3 minutes. 

More demos to come, showing you other aspects of the game!

IMPORTANT!!
In this demo you can choose only one character (Gupochi) and only keyboard
controls are allowed!

@endnode

@node "Beta" "Beta"
@prev "Main"

This software is distributed "AS IS". The authors don't take any responsabilities
for any damage or data losses caused by the use of this product.


Everything in this demo is copyright by Arcadia Developments and Crystal Interactive
Software and cannot be used for other products without a written permission
of the authors.


You can spread this demo where you want respecting the following conditions:

- you cannot alter or change the contents of this archive;
- you cannot make any profit from the distribution of this demo;

@endnode

@node "Install" "Install"
@prev "Main"

To play the second demo of Bubble Heroes, you need to have the first
public demo properly installed on your hard disk. In this case you
have to enter the directory where you keep the old demo and decompress
the new demo archive, answering 'YES' every time the decompression
procedure asks for files overwriting (as some of them have to be replaced).

SOME NOTES: we have tested Bubble Heroes on a number of systems including:

- A4000;
- A4000 with 060 processor;
- A1200 with 030 processor;
- A1200 with Pup (040 version);

In general we haven't experienced problems and Bubble Heroes worked fine.
Bubble Heroes archive includes SetPatch (which is called on startup every time
by the game). We don't know if our version of SetPatch is ok....however BH
works fine on our systems with it. If you experience problems running the
game, try to substitute the SetPatch present in the C drawer with the one you
are using in C:

Another point: DON'T USE CACHING SYSTEM SOFTWARE PLEASE (like DynamiCache)
because Bubble Heroes will suffer its presence, corrupting and flickering the
video during data loading.
@endnode

@node "Require" "Require"
@prev "Main"

To play the present Bubble Heroes demo you basically need:

- PAL capable monitor or a television
- AGA Amiga 
- 68020+ CPU (does exist an AGA Amiga with less than a 68020?!)
- OS 3.0 or more
- about 1.8 MB of free chip memory
- about 4.0 MB of free fast memory
- about 7.5 MB of free hard disk space

in the final version it will also need a CD-ROM.
A 68030+ CPU is not needed but is welcome ;)
@endnode

@node "Cont" "Cont"
@prev "Main"

To contact Arcadia Developments Team you can e-mail the following persons:

Andrea Morolli: main programming and project director
Alan Scarpellini: animations, illustrations color design
e-mail: andrea.morolli@rn.nettuno.it

Igor Imhoff: 2d graphics
e-mail: igor@isnet.it

Stefano Rossini: sound track
e-mail: stefano.rossini@rn.nettuno.it

Massimo Lotti: 3d graphics
e-mail: lotti@libero.it

Marco Salvi: additional programming
e-mail: nao@libero.it

Bubble Heroes will be published by Crystal Interactive Software.
We suggest you to visit their web site at:

http://www.crystal-software.com

You can also look at our home page:

http://www.made.net/arcadia

or

http://www.made.net/arcadia/BH.html

if you want to directly link to the Bubble Heroes page.


Thank you very much for having spent some of your time to take a look to
Bubble Heroes.
@endnode

@node "Final" "Final"
@prev "Main"

Obviously, when you will be able to see the final version of Bubble Heroes
you will notice a lot of things not present in this demo....here is a short
list:

- RTG support;
- more game modes;
- possibility to choose characters from Gonzul's crew in deathmatch and
  championship modes for a total of 7 different characters (however only if you
  have finished the story mode first);
- 4 different worlds each one with its own graphics and animations with a total of
  70 different levels;
- gorgeous dialogues (lots of script pages) between the various characters you meet
  during the story mode (of course, dialogues are different depending by what hero
  you have chosen);
- intro explaining the prologue;
- characters-dependant ending scenes;
- 3 different game-over scenes;
- different ending scenes for the various game modes;
- about 25 CDDA stunning tracks and jingles;
- more sound effects;
- and a lot, lot more!!

We would also like to support TCP/IP playing in the future.

@endnode

@node "Play" "Play"
@prev "Main"

Bubble Heroes is made of three distinct game phases:

1. One player;
2. Nimphs rescue;
3. VS combat;

All of these phases are mixed to obtain the various Bubble Heroes game modes.

*** FIRST BH DEMO ***

In the first demo you are able to have an idea of what is the human VS computer
mode.
Every character has his own special power and uses it to defeat the rival... to
activate the weapon you have to destroy a specific number of bubbles (that
change from character to character proportionally to the weapon power). Also,
in this mode, you can collect the Armageddon (one time only... so use it with
care!!) simply destroying the more bubbles you can; after a certain time period,
some pulsing globes will appear in the panel on your right (or left for the
second player)... when you will collect 3 pulsing globes then Armageddon will
be engaged and you will be able to decide when use it!

DEMO 1 Controls:
Left Arrow/Joy Left: move the winch left;
Right Arrow/Joy Right: move the winch right;
Up Arrow/Joy Up: Armageddon;
Right Shift/Joy Button: shoot a bubble;

*** SECOND BH DEMO ***

In this demo, after the heroes screen selection, you have a look to the Gonzul
floating realm... you are about to enter the first of the four islands: the
forest! So, you will play the first phase, where you puzzle your way through
five levels to reach the guardian of the island where one of the four Nimphs has
been taken. To make this possible you must defeat the balls on the screen by
hitting them using your mechanical winch that shoots other balls: when one of
the balls touches two, or more, adjacent balls of the same color, all of them
will be destroyed.

DEMO 2 Controls:
Left Arrow/Joy Left: move the winch left;
Right Arrow/Joy Right: move the winch right;
Right Shift/Joy Button: shoot a bubble;

@endnode

