[#2]
                                Re: Scrimm/Spaceballs wersja "final"                        
 
                        
                            									
										@PopoCop,
										post #1
		                                                                
                                        Proszę.
Komentarz od Slummy'ego: "Not exactly a great demo but there might be one or two neat details at least. I think this was the last larger prod I coded on 030 but it probably requires 060 to get anywhere near a decent frame rate nonetheless. :D"