@BULI, post #124
@ubik, post #125
@ubik, post #125
Why did you create it for Amiga?
There were several reasons.
One reason was that we wanted to do it once more. Most of the team holds strong Amiga scene history and that is the machine we all started on and made demos. During the off-years, we all have learned a thing or two, and we wanted to see if we could fit that stuff into the limited resources of Amiga. If we would be successful in this, we might be able to look back proudly and think that maybe the last demo we made on Amiga was a friggin' good one... maybe the best ever (at least for us).
One reason was that we wanted to put finally end to the talks that followed both two previous Assembly. In -99 and 2k (PC demos Virhe and Lapsus), there were some accusations from various ignorant people claiming that we were using company resources to make our demos, some even tried to claim that we were using Max Payne technology. This hurt us, because we specially took vacation from our jobs to make this totally on our own. One should know, that Maturefurk uses OpenGL engine on PC (fully coded by Pete and Mikko), whereas 3DMarks and Max Payne use Max-FX, which is purely a Direct3D engine coded by completely different people. If you know enough about 3D stuff, you should notice this difference immediately and also know that there can be no connection in engine code or other code between these two.
For Lapsuus, Petri dig some 10 % of the code from his old reserves and with Mikko, they wrote the rest 90% specially for this demo. Hopefully, with this off-PC demo, people finally believe that it is just us guys doing stuff on our spare time... because it's fun.
@ubik, post #125
tadaaammm
@BULI, post #129
@polutuje, post #149